// idiom 1 cop[0].goodInPercent = 100; cop[1].goodInPercent = 0; // idiom 2 isCrowd = personCounter >= 3; // idiom 3 injury += insult; // idiom 4 1: board.draw(); goto 1; // idiom 5 if (bird[1].feather == bird[2].feather) { bird[1].flock(bird[2]); } // idiom 6 a = getThickness('blood'); b = getThickness('water'); assert(a > b); // idiom 7 a_spade_a_spade(); // idiom 8 die(1000); function die(max) { for (i = 1; i <= max; i++) { cut(); } } // idiom 9 prey = 'worm'; time = getCurrentTime(); if (time >= 4 && time <= 8) { bird.catch(prey); } // idiom 10 while ( rome.fire() ) { doFiddle(); } // idiom 11 function getValue(garbage) { return garbage; } // idiom 12 take(salt * .01); // idiom 13 var here = false; var there = false; // idiom 14 if (i == 2) { tango(); } // idiom 15 days = 365; for (day = 1; day <= days; day++) { if ( random(0,100) <= 50 ) apple++; } if (apple <= days) doctor(); // idiom 16 if ( !dogs.sleep() ) { disturb(dogs); } // idiom 17 function tunnel() { var dark; for (i = 0; i < 10; i++) { dark = true; } dark = !dark; return dark; } // idiom 18 if ( ape.inLineOfSight(it.x, it.y) ) ape.do(it); // idiom 19 return way.my || way.high; // idiom 20 hay[ random(0, hay.length - 1) ] = 'needle'; // idiom 21 a = 0; b = 1; hand[a].wash(hand[b]); hand[b].wash(hand[a]); // idiom 22 function getGain(pain) { return pain >= 1; } // idiom 23 if (cooks >= 3) { broth = null; } // idiom 24 if (a != 'cake') a.eat(); // idiom 25 doesStand = you == me; // idiom 26 var location = getLocation(); if (location == 'rome') { do( location.getCitizen() ); }
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