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In Game Graphics, More Realism Can Be Less  (View post)

jon [PersonRank 0]

Thursday, October 27, 2005
14 years ago

hey did you hear this: Million Dollar Homepage Reaches Half A Million $$ (that bastard-why couldn't i think of that?)

vrikodhara [PersonRank 1]

14 years ago #

Reminds me of this article on Wired on Digital Models

wired.com/wired/archive/12.11/ ...

Quote:

...all of the talent [digital models] that Cerami first auditioned looked creepy and waxen. CG artists call this the "uncanny valley," the point at which a near-human model looks so real that every flaw and shortcoming is thrown into high relief.

Unqote.

Zoolander [PersonRank 4]

14 years ago #

[OT]

Is there a single page with all google services and their logos??

Philipp Lenssen [PersonRank 10]

14 years ago #

Zoolander, there's the official Google Sitemap (which links to the pages which contain the logos):
google.com/sitemap.html

Jamie [PersonRank 0]

14 years ago #

This idea of realism being a negative occurred to me when comparing EQ 2 to World of Warcraft. WoW has the "cartoony" feel to it and EQ 2 went for realism. The realistic graphics are a lot uglier to me.

The true power of 3D graphics lies not in the ability to render perfection but to render our flaws :) Our messy rooms, our dust, our physical asymmetry, our poor skin and body hair.. 3D worlds are full of perfection, like perfectly square buildings and perfectly round semicircles. Isn't that the opposite of realism?

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