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Monday, May 1, 2006

Inform 7: Natural Language IF

Andy Baio points to the new release of Graham Nelson’s Inform, which brings natural language “programming” to the world of Interactive Fiction (the “go west” and “open chest” text adventures):

For example, you write the following to define a room with which the player can later interact:

The Confectionary Workshop is a room. The Chocolate Machine is here. “The Chocolate Machine has pride of place. A lever and two buttons, one white, the other brown, seem to be the only controls. On top is a hopper.”

Also see my QML for Choose-Your-Own-Adventure games (with no programming needed for basic quests).


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